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Professional Flight Planner X
Features | Screenshots
Introduction
PFPX - Professional Flight Planner X is a new flight planning tool developed by real-world pilots and dispatchers.

The aim of the program is to support the serious flight simmer to produce professional flight plans for their virtual schedules, setting new standards in virtual flight planning.

PFPX is virtually finished now.
We are now doing final adjustments and documentation!

Screenshots and videos are available here.




Available / Planned Features
  • Fully adjustable and customizable GUI (Graphical user interface) with panable/sizeable panes
  • Worldwide nav-database
  • "Easy plan" function for quick flightplan creation
  • Large database of included airplanes
  • User-editable aircraft files
  • Adjustable fuel burn bias to reflect flight simulator variations
  • Redispatch/Re-Release/Decision-Point planning
  • ETOPS integration including unbalanced ETOPS solution
  • Cost-Index based flight planning
  • Variable speed / constant mach segments
  • Automatic flight level allocation using country dependant hemispherical rules (including metric system)
  • Manual flight level selection
  • Various integrated fuel planning rules (EU-OPS, FAR, CASA, etc.)
  • User-defineable individual fuel planning rules
  • Flight list with delay and slot management
  • METAR/TAF and NOTAM download
  • Up-to-date Upper winds, with 48 hours forecast
  • Graphical, zoom- and panable world map
  • Can be used with any flight simulator
  • Take-Off and Landing performance calculation (requires a full version of TOPCAT)
  • Printable flight briefing package
  • Plan via North Atlantic Tracks (NAT), Pacific Track System (PACOTS) and Australian Organized Track System (AUSOTS)
  • Defineable user waypoints and airways
  • Automatic, manual or advanced route building including SIDs/STARs
  • Wind optimized routes
  • Printable map
  • Export routes to various Add-Ons
  • Regular Navdata update (Aerosoft and Navigraph)
  • CFMU flight plan validation


News / Status
(Updated 2nd April, 2013)

PFPX is virtually complete now with some minor adjustments to be done. The last part is doing a complete documentation.
This shouldn't treally take too long.

The project has taken considerable more time to complete than expected and Christmas has passed quite some time ago.

I fully understand that some of you are not willing to wait any longer.
We are doing our best to finish within a reasonable time frame.

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